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45 Game Reviews

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Okay.

I'll start off with the good parts. The artwork is nice and the story isn't too complex. You made good use of transition effects and it looks professionally made. I like how the forest becomes more visible the more you move into it.

Now with the cons, and I know it is just a demo, but you have things to fix.

-Optimize your flash. The game runs at about 6 FPS even on low quality, and I have a 2.6GHZ computer, so it's probably even worse for other people. There is an option in every flash tool above MX 2004 called "Optimize". It makes shapes less complex and lowers quality a bit, but sacrificing graphics for gameplay is better than sacrificing gameplay for graphics, right?

-Battle system. It's nice, but again, laggy. Also, it's not original either. People won't want to play a game that doesn't have originality. This is a problem with many RPGs available today, they repeat themselves to death. Maybe you can make some attacks take strategy, like making people do a button combination in a certain time period to pull off the attack, or make them do something else, I dunno, it just lacks the appeal for me to play it more than 10 minutes.

-Character Model. The one on the overworld looks weird, he barely moves his legs when he moves. Maybe put some pizaz into him or something, he's too dull ATM.

And again nice job anyway. I know it's just a demo but you have much to improve before releasing it. And check out my games too! Maybe we can collaborate some day!

RockLou responds:

I've optimized it as much as I can! But I still held a standard that I wanted, and unfortunately it lags for some. For most people it does seem to work though.

And about originality... almost everyone else have praised how original the battle system is. I'm very proud about it, and I like it as it is. I honestly haven't seen anything like it before, personally.

The overworld character will most definetely be worked on. Alot of people have complained, and adjustments will be made.
Thank you for the review, and I checked your games and sure, a collaboration would be nice.
Gotta admit though, I like working solo. :P

Nice!

Very nice, it was fun. My only complaints are that the sound is a bit scratchy and you have to play for very long time before the game actually becomes getting hard. Otherwise nice work, looking forward to a full game of this!

PS. check my profile and review my works.

gameblocks responds:

thanks. I will check your profile and review your works.

Good!

I liked it, it could turn out really big some day. The thing it needs is beter graphics, more animations, and sound effects.

Also, the bouncing blocks are kind of annoying, and the ball can be a little slow in reacting at times. Good job on coding though!

Polished GRAPHICS, not GAMEPLAY.

Let's get the good out of the way. The game looks great graphic wise, it's colorful, and the camera works pretty well. The animations for the menu are pretty smooth, and there isn't much to comment on else-wise because, well, there isn't much else.

This is where gameplay starts sucking. First of all, the idea was cool at first with the gliding from the game "Learn to Fly", but if you're going to make a game with the same idea, try making it better than others.

You have no control on the angle, you have to wait for the angle and power to adjust. That's bad in itself, but you also didn't optimize the graphics at all for most computers. You must've noticed some lag here, unless you're using like a 10GHz computer. I'm running this off a 2.1 Ghz computer, and it seems to run at around 12 fps. Most physics games in flash run at 30-40 FPS for your information.

This game will/might make first page because of it's glamour, but in my books and other people's, this certainly isn't as quality as it could be.

Nice job!

Hey buddy! About time I reviewed one of your games...

I liked it, you've pretty much got the gameplay down. It would be cool if the zombies would be pushed back if you shot them, and then when you killed them, instead of them just disappearing, you could make some sort of death animation, and then have them fade away. The hit tests aren't sub par eiher, what I would do is make a transparent circle inside your character that the guys have to hit, so that you can slightly touch them. Or maybe make htem throw their hands at you...

The graphics were a very little bit disappointing, I know you kept it simple, but maybe scrolling or what not would be better. It'd be nice to add some grass, shadows, etc. Maybe barriers, you hide behind them, but eventually the zombies break them down, and maybe a campaign mode where you can buy different better weapons and maybe some barriers to protect you.

Good concept, keep it up man!

Kwing responds:

Yeah, I know I should've added more stuff. I just wanted to experiment with medals and crap. In fact, even if I had wanted this to be a masterpiece, it probably wouldn't have had real crazy stuff like an environment or anything. Although a recoil from shots would have been really sweet, great idea! (I could probably do it, but it would be hard and easily exploitable, esp. because it would look more jerky than some kind of recoil animation, etc.) As for a dying animation, I guess I could, but I'm lazy like that. Besides, I use the same 4 zombie Movie Clips, so I want the player to be bombarded the instant they take a zombie down >:) Thanks for the constructive review!

Horrible for 3d mode, 2d mode is nothing new.

The 3D mode is just awful. It made me dizzy and even on my computer running at 1.3Ghz, it lagged like a bitch. The 2d mode is fine, but it IS, just tetris. You haven't done a single new original thing to the 2D mode that we can't find in other tetris games on the web. Please optimize your code and make sure your game is compatible with most to all computer processing speeds.

Good job on the art otherwise.

Horrible.

Well, the entire gameplay is broken. It's really a pain kicking the people, they move way to fast, and without a real clear objective, this game is no fun at all. I don't know how you could improve this at all because I don't see any point to it, but I'll give you one thing:

The graphics are OKAY.

It's hard coming up with an original idea that works, take that from a fellow developer.

zumbicorrosivo responds:

Thanks, man. Our designer really appreciate you liked the graphics! :)

Bad.

I understand that you are a beginner, and if so, you shouldn't be releasing this until it's complete.

My issues are:

-Artwork is crap.
-Gravity is too strong.
-No music or sound effects.
-The hittests aren't perfect.
-Most of the levels you just mirrored.

This will probably be blammed, so next time, make a full game before releasing an unfinished prototype.

First bush v shoe game I've see, at least.

I thought it was fun, but repetitive. You should make levels where he gets harder to hit, and maybe the iraqi prime minister comes and deflects the shoe back at you.

Great job for what it is, I love the sudio and voice acting.

Un-original, overdone concept.

No offense, but the maker of this game should know that this has been done about 200 times already, and at that, I've seen much better copies of the, "Hit and Run" games, with traps and what not.

I suggest if you like the game how it plays, add a ton more to it so it actually becomes original and fun to play, otherwise it's kind of pointless at the moment.

If it were the first of it kind, then that's a whole different story, and I'd probably rate it something like 7.

ciaren-c responds:

Thanks I guess, I suppose everyone has an opinion.

I am the creator of Moovlin PC! Go check it out!

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Joined on 3/17/07

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