Polished GRAPHICS, not GAMEPLAY.
Let's get the good out of the way. The game looks great graphic wise, it's colorful, and the camera works pretty well. The animations for the menu are pretty smooth, and there isn't much to comment on else-wise because, well, there isn't much else.
This is where gameplay starts sucking. First of all, the idea was cool at first with the gliding from the game "Learn to Fly", but if you're going to make a game with the same idea, try making it better than others.
You have no control on the angle, you have to wait for the angle and power to adjust. That's bad in itself, but you also didn't optimize the graphics at all for most computers. You must've noticed some lag here, unless you're using like a 10GHz computer. I'm running this off a 2.1 Ghz computer, and it seems to run at around 12 fps. Most physics games in flash run at 30-40 FPS for your information.
This game will/might make first page because of it's glamour, but in my books and other people's, this certainly isn't as quality as it could be.