If you want to stop making flash, so be it. Have a good life.
I am the creator of Moovlin PC! Go check it out!
Male
Programming Flash
Chatelech High School
Joined on 3/17/07
If you want to stop making flash, so be it. Have a good life.
You know, for a guy who considers making flash games a hobby, you're pretty good. You did well with another flash I tried, Shyguy Kingdom, or other, I hardly remember the name, but when I tried it on the PSP, it was good. I tried Moovlin PC yesterday, and I say that it was well done. MEANING that you're in the right track! And don't be discouraged by some idiot who thinks your game is badly made, because that kind of person deserves nothing but a hit on the head for saying stupid stuff. Every person in the world had some UPS and DOWNS in their life. I was close from having the baccalaureat, a diploma you obtain in France. And I didn't cry. Why? Because I didn't get it at first, but I had a second chance the next day to definitely have it. And I was close of getting if it wasn't for a bad choice for the retrial. But I didn't despair, because it proves I'm could truly have it in ONE try! My point is, you might consider yourself not good in Flash now, but you WILL be better one day! Jazza and BomToons, Tom Fulp, Egoraptor, all these flashers probably had the same ordeal as you! I acknowledge your work, pal, Don't lose your cool! As for the mistakes mentioned, don't worry, everybody makes mistakes... Flash isn't really easy, Art isn't really simple! Don't lose hope.
Don't worry about it man, half the people on newgrounds probably voted 0 because their computers were too slow to load such a big game. It's great and you got money out of it.
Dude dont give up, my rating points might be low but i rate this a 5 once every day, im serious i do. u shouldnt give up just because a handful of people dont like it. I mean really dont give up i might be 12 yrs old but still dude.
Well, I feel kind of like a dick from my review, so I felt like I should leave something here.
Listen, there are a few things you need to know. Listen - I'm no programmer or animator. All I can say is that I've played a good portion of the games on newgrounds. I can judge your game based on others, and of my own personal experience. So don't discredit this.
Also, just because you spent two years on something sadly does not make it good. As an earlier reviewer said, the end product is what matters. It seems like in every goddamn response you say "Oh, I worked two years on this!" or "Play through it and see me improve!" In a movie, sure, it's only a few minutes. I'll watch you improve. In a game, where I have to suffer through a monotonous and endless "half" as you put it before it gets good, you have made a mistake. Gamers nowadays do not play just because it is long or a lot of work was put into it. They continue to play it SIMPLY BECAUSE IT IS GOOD. And as you see, not many continued to play it. It is insulting to have to have somebody go through a whole half of shit before you say "it starts to get good".
I was actually amazed at how large the game was upon starting, my computer loaded it in a few seconds, and I glanced at the 15 MB file size. I know this is big, so I somewhat expected a large game. And It was large. It has a reasonable number of secrets and customizable objects. It has a star-studded cast of collaborators (Tomamoto and Rina-chan) and this is some of the reason why your reviews weren't all 0's or 1's or 2's. You have a huge music selection. But somehow, you did nothing with the actors. The voice acting was bland and the story was, to be honest, just bad. The music didn't always really fit the game, and was also pretty bland and uninspiring.
Now, as I see from the description, you spent two years of work on this. Wow, it really must be good, no? 15 MB, 2 years, star-studded cast, huge soundtrack - all the makings to a truly epic and intense game. I was looking forward to it.
However... the first scene of the game, the opening cutscene, I was, to be perfectly frank, a little confused. The graphics were subpar. I was not expecting this, anything you spend two years on should at least be good. I started the first level. Another endless cutscene with the newly discovered awful voice acting and bad animation. I play the level. Jesus, the tutorial looks like crap! An issue a lot of programmers have with the animation itself is when your character in a 2D world can hit "into" the objects. This makes stair climbing a hassle, as you constantly hit back and forth along the stairs. It is hard to describe this effect.
At the end - another cutscene. But at least I got a cowboy hat, right! Woo! But even the cowboy hat is a poorly ported image into the game that does not fit with the rest. 2 years, and you couldn't even draw a hat? This was a bit unsettling.
The gameplay... ugh. Stale, stale, stale. Another 2D "speed" platformer. Collect all the coins against a clock to get the highest score. How many times have we seen that. An enemy that spins in a circle for a shorter period of time than the window of time for you to hit it? Jesus, I can't handle that. You can groundpound... but only on specific areas. You can spin a repetitive circle over and over again. Truly? I don't even need attacks at all if the gamplay and animation is solid. But you don't even have that.
This is just the tip of the iceberg, and there is so much more I would like to say about how much of a failure your game is. You had everything going for you. A huge production time and, as I've heard, huge support from Tom Fulp. You had a great cast - and you did nothing with it but dry and uninteresting story. They even sounded bad. You had so much music - but it too, was bad and did not fufill its task. The animation was uninteresting, uninspired, and maybe acceptable, MAYBE, 5 years ago. The controls stuck as some said, they too, were uninteresting and did actions in a dull and bleak world. You spent so much time - but that doesn't make it good or even make that an excuse for why people shouldn't rate badly. Your age isn't an excuse either, as children and teenagers have accomplished many things, and as people say, age is not a boundary. I hope that the people that love this, as you say, (or hope) really do and I commend them for finding fun in what I thought was a failure. Again, I must express that you cannot tell people to play through a game that opens up so uninspiringly and monotonous, as it wastes our time, and yours for putting the bad things in the beginning when it most matters, where you are convincing people to play on. I was thoroughly unimpressed. I support you for quitting. I hope this explains things.
I wanted to explain things to you so I didn't sound so mean or unthinking in my review. I also wanted to review your hardwork and also maybe fill you in on some things that could improve.
I understand what you mean in your comment - you simply can't be good at everything. It's okay. Move on. Best of luck to you.
Also, I forgot in my super long comment, that quality is extremely more important than quantity, and you seemed to misunderstand this in your game. If you had a few, maybe 5 core levels that were amazingly well animated, well thought out, with improvements and incentive to play, you maybe could've spent 2 years well.
Your game was amazing for a 16 year old who started this game at 14. I started Flash at 11 and gave up after a few years. You have excellent potential in the Flash world. This game was your foul, and you spent way too much time on it. You didn't throw away your life; you learned something in the experience, and surely you did other things in these two years.
If Flash is a hobby as you have said, you should not quit (and yes sir, you are quitting by responding to feedback like this). You should continue your hobby, and make smaller, simpler games. Games that people will say, "Wow. Simple, but amazing."
Anyway, this is your choice. It's 3:58 AM where I am, so I'm to bed. Think about this. You can still continue your hobby, and you can get on with your life at the same time.
I know this might not mean much. I'm only 13. And like, you inspire me. .-.
Well there are not much 16 year old boys that can do a game that actually works and you started at 14. i think it is awesome that you have made a game :0
I think u did a good job, if you consider that you compete with people who was 10 times more experience than you. and the double of your age...
dude you need to chill out. hobbys, especially ones like learning flash, involve alot of time and effort to get good at. even tho this game took you two years to make, think of it as a learning experience. even all the great flash artists such as BoM Toons and Tom Fulp had to start somewhere. and the only way to get better is to practice and try new things. i know how you feel when it comes to thinking something you spent so long on is underestimated, but ur only 16. that still gives you plenty of time to get better at this. you cant just pick it up and expect your first creation to be amazing and everyone to love it. dont give up because you seem to have alot of potential and the motivation to make a game everyone will love.
I hope you're reading this, jfig...
I haven't yet written a review of Moovlin, because I haven't played it enough. Unfortunately, I don't think I ever will because the game doesn't seem like it's very good. If it really has an hour of gameplay, it just isn't fun nor rewarding enough to warrant an hour of gameplay.
Being young doesn't necessarily mean unable to be a good independent game maker, take for example the guy who made RaidenX was 13 when he made it.
You made a functional, yet mediocre platforming engine when it comes to fun factor. I guess you thought the game would get exponentially better the more features and levels you added in, but this is a fallacy. A good game comes from a compelling core mechanic, not adding a bazillion features to a flawed core mechanic. The game doesn't need cutscenes, it's a simple platformer!
If you really sacrificed school and two years of your life into that thing, I'd say it was a waste. A sensible person would never do such a thing. You might be a little too young to understand, but believe it or not, sometimes it IS better to just give up. There also IS such a thing as being too ambitious.
Moovlin was a waste of time born from delusions of grandeur. I'm sure that later in your life you will come to regret making it. You will eventually face the consequences for what you gave up to create a below-average game.
This is my piece of work, I put lots of love into it, and calling it a waste of time is truly pathetic. There are tons of people who love it and a lot that don't. But it isn't up to you to decide if it is a waste of time. You didn't make it.
Well, thanks for the response. I thought you were going to ignore me.
I have nothing against providing people with free entertainment on the internet. You just took it too seriously and too obsessively. I have never heard of a flash project that took 2 years until now, and people have made far more succesful and recognized flashes in a fraction of two years.
It seems that all you talk about is how you worked, and you talk only very little of what you have accomplished. Most importantly, what you sacrificed and gave up to do so. I'll tell you a little something: I think you really, really should.
I think I noticed a theme where you only respond to parts of the messages you get. You only responded to three words of what I wrote: "waste of time". You don't get the big picture. There's more to this than your "work" that you praise so much.
Dude, does it matter on how much I talk about it? Hell, I didn't mention the 2 years in every corner of the game. I put it in the description, and that was it. I think I have accomplish a lot, much more than people who start out in Flash. I had my very first game sponsored, I've had around 60 reviews in which people rated it 10/10, and I made some serious cash because obviously somebody liked it enough to sponsor it.
You know, you could be right, and seeing the way you talk, I could be dreaming up, but again, even if I am wrong, I'm not saying that I'm perfect. Just saying my feelings.
Anyway, it would be awesome to chat sometime. Do you have an email with a chatting client?
You can contact me at jfig111@gmail.com.
I would love to chat with anybody who has played with my game, just to get to know them or see how they feel about it. They say that the more you hear, the better you see.
Your next project should be a potato. ( those are hard to make)
I'm not saying you are giving up, but I'm saying you that you should NOT quit.
What the people have said, it's all true. The game barely meets the standards of a decent platformer. And of course, it got enough publicity to get you the Daily Fifth, but that was not because of the gaming. It was maybe because of the medals (in my case), maybe it was because TomaMoto voiced it, maybe it was because you have lots of friends here on NG, maybe it was because if the awesome music, but it was NOT because of the design.
I was about to write a review for your game, but I think it's better to post my comment here, without giving a score.
I truly believe that you have worked on this non-stop for 2 years, I really do. The only thing is, is that I'm wondering what you have been doing in those 2 years. If you didn't mention it took you so long, I would've thought this would be a rush project made in a month. And I'm now telling you why.
The cutscenes are way too long. We want to play a game, not watch a movie. They almost had no purpose other than switching styles.
The voice-acting was bad in most of the cases. And the cases I don't mean, are those by Joshua. You need to improve on your voice-acting or get a better mic, the quaity is too low if you keep going on with this.
The lipsyncing needs great improvement. I've seen many cases where the text was over and the mouth kept moving, and also the opposite. These are details, but details are just as important the real thing.
There's no background story. We have no idea who Moovlin is and his friend, and it's also pretty unclear if he knows the girl or not.
The game is incomplete. There are elements you planned to put in the game and that had to be repeated, but never showed up again. For example, the first cutscene starts with 'Chapter 1 - A Rough Start'. I was like 'Okay, there are chapters'. But that was the only mentioned chapter. I'm pretty sure you wanted to do more chapters, but you just forgot about it, I guess. And that also goes for groundpounding crates. Yes, I know, you fixed it, but I saw the sign at 4 - 1 and tried to groundpound the crates all the time, until it was clear that you couldn't do it and the sign was a mistake. And I'm wondering: why is it a mistake? Did the code not work and you just skipped the idea because of that? I'm really wondering. And then we also have the 'bad trees'. They get introduced when you enter 6 - 1. They play in the cutscene, but that's it. And when you start playing 6 - 1, you see a sign saying you can attack them with D, but they never show up. My conclusion is: you don't know what you want. And because of that, you forget about stuff.
Moving on: the drawing. The intense use of gradients made the game look ugly. You should really try to find an alternative or improve on drawing, 'cause this looks bad. Also, mind perspective. Perspective sometimes totally doesn't match the scnene, making the game look bad. Also, you keep using drawings you used before for other instances. In the cutscene at 7 - 1, you're in a hut. And when you play the level, the hut comes back many times. It's even in the background! That looks bad, believe me.
Moving on: animation. The constant use of tweens is not a good thing. Frame by frame animation looks much better and is also better to work with. Also, the background doesn't move. Normally a background moves when you move too, but this one stands still. That's bad.
Then, last but not least: bugs. This is probably the biggest problem in the game. I've encountered lots of bugs and I'm sure that I haven't seen them all. There's a bug which doesn't let you proceed in the game, there's a sticky keys bug, there's a bug in the health, there are LOTS of 'em. I know you had bug testers involved, but they didn't do a great job/
That's how my review would've looked. Now, my last advice: instead of quitting flash games, use the reviews to improve. That's basically what a review is for. We give you advice, so do something with it. Don't blame us for giving low scores, you deserve them. We give you something good and something bad. Let the bad thing rest and use the good thing. When the sequel is done, we'll talk again.
I forgot to mention: while typing my comment you see above, I'm working on a guide. You might want to check it out. Come to my profile later.
Let's take this comment one paragraph at a time, shall we? I can only only hope I don't run out of characters..
First off, you say, "for what amount of effort I put in".Most people on Newgrounds don't judge a submission based on the amount of dedication that went to it, but the end result (I am part of this group). Just because you spent a lot of time working on one thing doesn't mean you'll be getting a 4, 5, or even a 3. Secondly, "low rating"? You got a TROPHY for this game and you're complaining? Some people put mass work into a project and get it BLAMMED. I do know that you said for the effort you put in, but once again this doesn't change anything.
Now, moving on to the next paragraph. "For all the 0s you rated my game, there are 10s. There are people which love and enjoy the game, and others that don't." Exactly, you should ALWAYS think of the people that actually like the game and if you care about them enough, give them more. For it is these people who encourage you, these people will always support you when things get tough, these people are people like me. I believe that anyone is capable of anything, but most people just give up too easily because they want everything to go perfectly. It won't, you have to learn everything about what you want to accomplish and then keep practicing and practicing. NOBODY can master something on their first try, in fact there is no such thing as mastering, as there is always room for improvement. But, I'm way too off topic, yes?
"What I have done is much more than either of you 0 raters will ever accomplish in a life time." As much as it pains me to say this, I must. You have made a foolish comment here; these people could accomplish many things with their life, just because they don't like your game doesn't mean they can't get amazing things done.
"And it's not perfect, nothing is, some might appear sloppy, maybe you don't like the graphics, maybe you don't like the gameplay, but honestly, I like it. I put enough work into it and my friends in real life and on the Internet love it." Once again, the right answer. As long as you and some other people like it, that's all that matters. Now because I prefer my responses to be longer, (probably my O.C.D.) I will say this. Am I one of your internet friends? :P
"There was almost 0 constructive criticism, so don't expect a sequel." I 100% agree with this; you could scroll through most of the reviews and just see stupid comments that while not abusive, were completely useless. Now, of course there were constructive ones, but really, who has the patience to go through all of those garbage reviews to find the good ones. I guess my response to this was more over aimed at the random readers of this ridiculously long comment, that will probably be split into two ones.
Woo, finnaly on the third paragraph. "This game has taken one eighth of my life. 2 years out of the life of a 16 year old is no small time. You may have thought it was a waste, and that's fine, but what about you? Have you made anything? When was the last time you spent a huge chunk of your life making a game which you originally had no profit motive for?" I say we take this one, one or two sentences at a time. An eight of your life making a game, that a lot of people didn't like. I can completely understand you felling mad about the low scores, but if you read some of them you actually got some nice feedback, and as much as I don't want to bring this up anymore, time does not necessarily affect the outcome of a game. Let me say that again, more clearly. Does not NECESSARILY affect the outcome. Yes, time will in most cases affect the total outcome, but what I'm mainly trying to point out is that sometimes a 1-year submission and a 2-year submission can be identical in every way. No, I have not made anything, but if I ever do make anything I plan to refuse to get money off of it, unless I'm really need the money, as that money deserves to go to other people. So if, I ever did make the money off the game for some bizarre reason I would force myself to donate 100% of it to charity. Now, maybe I'm mistaken and this is a lot harder than it sounds, but I would still not take any of the money, less need be.
I just realized that for a short paragraph, I sure did make a long comment XD. "It was by sheer luck and perhaps some good first impressions that Tom Fulp sponsored my game. I think it is because he sees the amount of work that has gone into it." I do believe that Tom Fulp would have sponsored this because of all the hard work, as would I have. Now, I did say that am part of the people who view the end result as a bigger factor, than the time that the submission took, but if I see someone who has put so much effort into a game, I would prefer them to make some money off of it, if that's what they want. You may see this blatantly contradicts my previous paragraph, but in my mind it doesn't.
"Which is why the scores, be it high or low don't matter too much for me." Then why did you say in the first paragraph that you got a low score RIGHT after saying that you were changed. It makes it seem like the low scores have affected you in some way, but I still don't completely understand what you mean, so if you are for some reason reading this, please explain this to me.
"Somebody, who has done something with their life, who has been on the flash scene, like me, since he was a teenager can honestly view this game and say it is worth being sponsored." I also believe that this game should be sponsored, and not just because of the time it took, but because of the end result. Now, I'm not gonna repeat my review again, for I don't have enough characters left, and it would be pointless, so if you are not jfig and you are reading this, just go to my reviews if you are interested. Oh, yeah, and I won't reveal my age, as that is something that if done, will cause mayhem :P.
YAY, I'm almost halfway through this, and I've used 3/4 of my characters :/.
"It is your type of character which really reflects in the eyes of me, and whether or not you care about that is one thing, but I know that even if the game scores a 0 out of 10, as long as I made the life of one person happier, and maybe if only one person out of thousands enjoyed it, I have done a good thing." Now, as I love to rant for some reason, this will probably take a really long time to respond to, so excuse me if I get off topic. As you already know, you have made me happier, now because I can't tell a lie, I will say that while this wasn't one of the biggest things to happen in my life, I am glad I got a chance to play this game, and I will stop by to play it from time to time. This game has made me see some things and has even helped to make me want to actually make a game off of one of my 5 ideas, but I'm still too lazy :P. Maybe one day, I'll finally start making one of my games and look at this as proof that if you try hard enough you can get your submission out, and even if almost everyone hates it, there will always be one person who likes it. Now of course this is true backwards, as there is always someone with a different opinion than most people. And of course I started to go off topic, but I did warn you. And of course I'm in the triple digit of characters left :(.
Ugh, on one hand, I'm starting to regret writing this comment, and on the other I'm glad I did this.
"Not to ignore the point I made a few mistakes in the game. My description of it was shotty and I do apologize, I changed that for future references." I think that by the description of it, you mean that you said in the author's comment and/or in the flash itself that this game was bad, or something like that. If that's true, than I'm glad you made that change, because it set people in the wrong mood to play the game, and probably made some people not play it, but to leave and vote 0 on it. Dang it, I don't have enough characters to respond to the next part so, off I go to write another long comment.. Oh yeah, please excuse any mistakes I may have made.
[continued from previous comment] "There are a few parts I had to hurry to finish, but if you play the whole game, you can surely see 2 years of effort has gone into this." To be honest, I didn't notice any parts that seemed like you were in a hurry to finish, they all seemed thought-out to me and they were all just as fun, but I'm not the majority of Newgrounds, and they probably noticed this unlike me. I also noticed the 2 years of work that went into this submission from the beginning.
"Remember, I am no game designer. I am a teenager who stumbled upon a site called newgrounds.com and was inspired to make something." Let me just tell you that no one should have expected a perfect submission from you as there is no way you have been studying flash for 5-10 years like some professionals. I'll also say this here, because I have forgotten to put this in my previous comment. Age, has no effect over submissions. There have been some 13 year-olds that have released AMAZING submissions that surpasses a lot of work some of the 20-30 year-olds have made.
I would have never thought I would have wrote such a long comment on any post of Newgrounds. Also, somebody better not "C-C-Combo breaker" between my two comments or I will be so angry..
"I am no Jazza, BoM Toons or other high profile developer. Hell, I can't even legally drink." I believe in all people, as stated before, and even if you aren't like any of the professionals if you try hard enough you can get on par with them or at least come close to doing so. Wow, what a potty mouth you are :P.
"I did this game from a labor of love. Whether or not you notice it is up to you, but if you can ignore all the work that has gone into this and simply dismiss it as garbage, then you should seriously look at your character and try to figure out something from it." It is most apparent (to me) that you did this submission because you were loving the way it was going and believed that the majority of Newgrounds would enjoy, but unfortunately you were terribly wrong. I do admit that any submission that has had this much work gone into it does NOT deserve a 0 or a 1. Once again you may say that this is contradictory to my previous sayings, but whatever. This may just be part of my light aura (I am an extremely light judger, except for my reviews, where I believe the truth must be told.) But, most people on Newgrounds rate things harshly unless its someone's poor attempt at a flash movie/game, as those submissions do sometime get more 5s than a flash that was excellently made. Most people are Newgrounds act nothing like they do in real life, so I telling them to look at their character won't change anything.
WOW, this comment is super long, almost feels like I'm spamming.. :P.
"Anyways, I have decided to quit the flash scene." This comment made me extremely sad when I read it a couple of days ago.
"Yes, people may have wanted a sequel, or even another game from me." I was part of this category of people as I was extremely excited for a new submission from you.
"Please don't view me as a quitter, as it is not quitting at all. I have tried. You showed me that my skills are not in flash design, and from what you have told me, I have decided to try something new." Well, technically you are quitting/giving up, but I trust you and your decision to stop making flashes, however I'm sure other people and I all believe that you have amazing talent in the field of flash. I will say this though, I hope you find this "something new" to go better than this flash submission did. Also remember that you shouldn't let anybody change your mind; it is your decision and yours alone as this will greatly affect your life. I hope you're doing well with your money that you have gotten with this submission and you are spending it on important things.
"The saying goes that a baseball player gets hundreds of fouls and strikes, but once and a while, he gets a home run." Well, I don't know sports, but I think this mean that while you will hit and miss a lot of times, there will be at least one grand thing you will accomplish in your life. If this is so, isn't this contradictory to the rest of your paragraph? A baseball player is always playing the same game, so wouldn't flash be this hit or miss area? I'm probably just thinking too deep into this though, and I would be surprised if I was completely wrong about this saying.
Oh, I'm so close to being done with this response, but for some reason I'm kind of sad that I won't be able to respond to you any more..
"I will continue in trying new things and tell you about it as time progresses about my ventures." I will be looking forward to hearing about all of these adventures and I will probably give you my feedback on each one :P. Well, I forgot to say this earlier, so here it is now. If you ever decide to go back to flash or even if you find something else that you are seeking help with, I'm always here to help you, so keep that in mind.
"I am going to use the money from the game sponsorship to pay for lessons in Aikido, a type of martial art. Maybe that's the thing for me, I certainly like it." Well, this is technically an answer to something I have said earlier, so.. oops? Anyways, I certainly hope you succeed in whatever you are trying to do and I will fully support you in whatever you try, unless, of course its something like a robbery or some other crime :P.
The last paragraph for you, the third to last for me..
"But that is about it. It is a matter of character with me, not being defeated by some critic who hasn't done anything worthwhile and feels the urge to blam a game created by a kid with an overactive imagination and driving sense of completion." You do have quite an imagination, and so do I. So, let's make a deal, if you ever do come back to flash for whatever reason, you and I put our brains together and try to come up with a crazy plot for a game, deal? Yes, you do have quite the urge to complete these things, if you work for two years on a submission and even fail your one of your tenth grade exams, still thinking it was worth it. This is even more proof of your love for this project and I honestly hope this was worth it in the end, as this is a big deal.
"I have come out of making this game a stronger person, I have learned many things on the way, and I look forward to going and trying new things. I encourage you to do the same." Precisely. Always come out of a situation with positive thoughts because even if there seems to be endless negatives there are always some positives lurking in there. I do hope that everyone in the world ends up doing something they enjoy, less it involves crime. Remember, folks, that whenever you are unhappy with your life, you can always make a move to change that. Also, remember, that crime affects people's lives and just because you aren't affected doesn't mean anything. The same goes for violence, just because you don't like someone or even if you hate them you should never use violence, as this will harm them and you should always think about the other person and how this affects them. Now, I won't go on a bunch of rants and I won't even dare touch subjects such as vegetarian and religion. Wow, I got really off-topic there.
Yup, ANOTHER paragraph, and it looks like this will be taking a third comment >_<. Anyways, I really do hope you find success with your life jfig, and even if you absolutely hate me, I will always view you as one of my friends, even if I never get to the chance to talk to you again. Once again, keep in mind all the things I have said, and now that I think about it, you probably won't read all of this as it is a huge waste of your time. But, I do hope someone reads this as has taken up almost TWO hours of my life (I guess for a comment this is like a two year flash :P) Also, keep in mind that I.. I forgot >_<. Anyways, I still have more to say, but there's no way I can fit it here, so it looks like I will do ONE more comment. Once again, please ignore any mistakes I have made.
[continued from previous comment] I am always here to support you jfig so keep that in mind. If for some reason you wish to chat with me one day feel free to contact me via PM. I would love to get to chat with you as you have made me think about things and even speak partly-intellengently.. friend. I have much more to add, but my brain seems to be dead at the moment, so whatever.
I would have liked to respond to some the reviews or even some of the comments/your responses to some of them, but this comment has already gone on long enough, and I don't think my brain can take it, so I'll probably go play some video-games. Anyways, I sincerely hope you read this, but then again, who has the patience to read all of this? I hope to see updates about how your life is going and I shall happily write a rant on them :P. Goodbye, jfig.. for now.
karthon
The most important thing is being satisfied from MAKING a game or movie. If you really enjoy making flash things, then you will get high scores, awards, e.t.c e.t.c.
Sorry, I haven't played Moolvin PC due to a low internet connetcion. Game will load for half an hour, but I'll play it when i'll reach the PC of my friends. Sorry.